Welcome to the DirectX 12 Agility SDK landing page where you’ll find links to Agility SDKs and other helpful info. Check out our Announcement blog and Game Stack Live talk. We also have a Getting Started Guide with detailed info for developers who want to integrate Agility SDK support into their engine. Visit the DirectX Landing […]| DirectX Developer Blog
We’re pleased to announce that we have a new preview Agility SDK out today, letting developers experiment with two new features: GPU Upload Heaps and Non-normalized Sampling! Head to Agility SDK Downloads to grab it. GPU Upload Heaps Introduction Historically a GPU’s VRAM was inaccessible to the CPU, forcing programs to have to copy large […]| DirectX Developer Blog
GPU-driven rendering has long been a major goal for many game applications. It enables better scalability for handling large virtual scenes and reduces cases where the CPU could bottleneck a game’s…| NVIDIA Technical Blog
Official release for Work Graphs in D3D12. This programming model unlocks latent capability for GPU autonomy and enables future evolution.| DirectX Developer Blog