Welcome to the DirectX 12 Agility SDK landing page where you’ll find links to Agility SDKs and other helpful info. Check out our Announcement blog and Game Stack Live talk. We also have a Getting Started Guide with detailed info for developers who want to integrate Agility SDK support into their engine. Visit the DirectX Landing […]| DirectX Developer Blog
GPU-driven rendering has long been a major goal for many game applications. It enables better scalability for handling large virtual scenes and reduces cases where the CPU could bottleneck a game’s…| NVIDIA Technical Blog
Work graphs are a system for GPU autonomy in D3D12. Given the increasing prevalence of general compute workloads on GPUs, the motivation is to address some limitations in their programming model, unlock latent GPU capabilities, and enable future evolution.| DirectX Developer Blog