QuakeEd is the level editor designed by John Romero and John Carmack to create the levels in Quake. Having its source code, in version 2.0, released on May 18, 1996 by John Carmack, this was the official editor used for the vanilla game as well as the first Quake editor to be released in some form to the public; the QuakeED's source code was available about a month before the first shareware release of the game. Carmack did not include all the resources needed to build maps such as the...| Quake Wiki
Since this tool is no longer maintained, it is recommended to use the more modern and feature-rich editor Abiathar instead.| keenwiki.shikadi.net
DoomEd was the level editor used by id Software and Raven Software to create levels. It was written in Objective-C for the NeXTSTEP operating system. Contrary to editors created by the community, it did not work directly on WAD files, but only on a text format that was then compiled into a binary-format map by DoomBSP; both tools were meant to be used in tandem.| DoomWiki.org
The Iron Triangle is essentially a model/framework for project management. The three sides or vertices of the triangle are cost, time and scope. Scope is often substituted in literature with quality. Some see quality as the outcome of the other three.| Devopedia
"A delayed game is eventually good, but a rushed game is forever bad" is a quote often attributed to Miyamoto, but where's it really from?| A Critical Hit!
A delightful metaphor from the world of game development.| Cloud Four