When last we looked at the Atari ST, we had drawn an outline of the image from Portrait of Liberty. Today we’ll be trying to fill in the shapes as quickly as possible: We’ll start with …| Bumbershoot Software
Last time, we put together a smallish NES program, and I called out some of the logic as being a little hairy. Despite that, the actual complexity of the final code wasn’t all that bad at all…| Bumbershoot Software
Last time I got a C and assembly-language toolchain working for development on the Atari ST. It’s time to actually make use of them. We also got some programs running, but those don’t c…| Bumbershoot Software
One of the other things I’ve been doing lately is fiddling around a bit with old type-in programs. This has been amusing mostly because it’s a major part of how I learned to program in …| Bumbershoot Software
We’ve worked through the basics of changing the graphics mode and writing bitmap data, and we’ve taken a closer look at Bresenham’s Line Algorithm and simplified the implementatio…| Bumbershoot Software
We have, at this point, put the Dragon’s 6809 CPU through its paces quite well. Its instruction set is powerful and general enough that even adapting code intended for a 16-bit machine ended …| Bumbershoot Software