Celebrating the 10th anniversary of the Overloaded Encounter Die with a fiery rebuke!| Illusory Sensorium
“You can tell you have reached civilization because you are standing on a street, and there is a beggar on it” — Archmage Hann, writing to a pupil| pointlessmonument.blot.im
A twist on the overloaded encounter die mechanic that makes the dungeon more dynamic, and provides risk vs reward tradeoffs for players as they explore a dungeon.| Prismatic Wasteland
The nature of the random encounter check is that of a timer. While it is not a literal countdown (since random results are mathematically independent), it simulates one. It is the danger clock, always ticking, giving meaning to the decision to search (or not), investigate just one more room (or not)| Necropraxis