In this article, I will mention 3 great websites to learn how to create your shaders in GLSL that you shouldn't miss out on!| That One Game Dev
📜 Intrinsics are like a recipe for the most optimized code that you can write to achieve certain behavior.| That One Game Dev
FlatBuffers is a serialization library developed by Google. In this article I will talk a bit more about them and about binary serialization.| That One Game Dev
In this article I will discuss what binary serialization is and the difference between that and a more typical JSON or XML serialization.| thatonegamedev.com
In this one I teach a lot about data serialization using FlatBuffers. Data serialization is an advanced topic that shouldn't be neglected.| thatonegamedev.com
In this article I will give you an insight on how to include compiled GLSL shaders into your project build step using CMake.| thatonegamedev.com
This is my third course on Udemy and it will teach you the Vulkan specification so that you can render graphics on the screen.| thatonegamedev.com
In this article I will explore what is Vulkan and what is the concept behind the specification as well as its advantages.| thatonegamedev.com
In this article you will learn more about what ImGui is and why you should use it in your next project.| thatonegamedev.com
I created my second course. In this one I teach a little bit about graphics programming but mostly focusing on the UI programming with ImGui.| thatonegamedev.com