They will stand forever . The villages of the dead are 4 in number, arranged thus: First is Hemlock-All-around, where from every bran...| straitsofanian.blogspot.com
The dungeon is the primordial ooze that tabletop RPG’s wriggled out of. There is something elemental and powerful about a mysteriously connected location to explore with treasures and dangers hidden within. It’s just plain fun game design. Many of the layout and design elements that make a dungeon great can also be applied to the sandbox region around it in the form of a point crawl where paths connect locations just as hallways connect rooms in a dungeon. | Silverarm
Contents| oldschoolessentials.necroticgnome.com
PDF of Book 1 PDF of Book 2 Your history is gone. It was taken from you, or you from it. You were thralls. Now your master lies dead in the bottom| lukegearing.blot.im
Day 22 of my Adventure Calendar. For 24 days, up until Christmas, I plan to release a lil bit of RPG content. Want to join as well? Join the jam! Image: Climbing the Mammoth by Chris Karb…| Dice Goblin
Shout out to HexKit which is the software I used to make these examples and one of the easiest mapping software to use. I used a mix of tilesets though you can do a ton with the default set or just…| Deeper in the Game
Before we dive into wilderness regions, a brief note on the Bloggies. I was absolutely shocked and honoured to win BEST ADVICE POST OF THE YEAR and| sachagoat.blot.im
In this blog series, I will dissect the spatial elements of wilderness environments and explore how tabletop-friendly prep and mechanics could be| sachagoat.blot.im
In this blog series, I will dissect the spatial elements of wilderness environments and explore how tabletop-friendly prep and mechanics could be| sachagoat.blot.im
you seriously thought i was gonna be able to resist Kilian-Eng-posting? <3 Phlox killin it with some examples of meaningful terrain; ie, t...| wasitlikely.blogspot.com