Error management with multiple processes in Erlang: links, monitors, exit signals (and how to trap them), the logic behind being able to give names to processes.| learnyousomeerlang.com
Presenting finite-state machines and their OTP implementation with an asynchronous item trading system for a fictive game| learnyousomeerlang.com
Learning about event handlers and their OTP equivalent (gen_event) in the context of writing a system for a curling game.| learnyousomeerlang.com
Building a basic process pool with OTP components. Pratical examples of building a supervisor tree and general strategies around using OTP to write software.| learnyousomeerlang.com