Previous Chapter: Blender Basics As I mentioned earlier, Blender is like a virtual photography studio. We’ve got our camera, our light source, and the object we want to take pictures of. Let&…| somethingaboutmaps
Previous Chapter: The Plane Now it’s time to turn our attention to the virtual camera which we will use to capture our relief image. Let’s switch our Shader Editor back to the 3D Viewpo…| somethingaboutmaps
Previous Chapter: The Sun Vertical Exaggeration One decision when making in a shaded relief, whether it’s done in Blender or elsewhere, concerns how much vertical exaggeration to apply to the…| somethingaboutmaps
Previous Chapter: Getting Set Up Now you’ve got Blender and your heightmap, and so we’re ready to get started. First we’re just going to familiarize ourselves with some of the bas…| somethingaboutmaps
Previous Chapter: Final Adjustments Now that you’ve done a basic relief, I offer some parting thoughts about where to go from here. Extra Light First off, there’s nothing that says you …| somethingaboutmaps