It's hard to believe that it's been almost 8 years since I first posted on the ROMhacking.net forums a list of video game randomizers that I found online, and that it would evolve into the massive project it has become today, with almost 900 entries currently being listed. It's always a strange…| Guillaume Fortin-Debigaré
I thought it would be fun to track the long list of video game that I have beaten and/or completed for reference, so I've done just that! There may be a few mistakes here and there due to secret features unknown to me, or due to misremembering details of my past gaming experiences, but I believe the…| Guillaume Fortin-Debigaré
JSON is a common data serialization format to transmit information over the Internet. However, as I mentioned in a previous article, it's far from optimal. Nevertheless, due to business requirements, producing data in this format may be necessary. I won't go into the details as to how one could…| Guillaume Fortin-Debigaré
Storing data. Transmitting data. Processing data. These fundamental topics of computer science are often overlooked nowadays thanks to the historical exponential growth of processing power, storage availability and bandwidth capabilities, along with a myriad of existing solutions to tackle them. So…| Guillaume Fortin-Debigaré
In the history of obscure video game secrets, not many has been quite infamous as the SecretRoom.lua puzzle in 2014's computer hacking game Hack 'n' Slash by Double Fine. Since the game's release, a mysterious encrypted file was found in the game files, yet despite the very nature of the game being…| Guillaume Fortin-Debigaré