All of the entries posted on Benign Brown Beast tagged Mechanics| beast.blot.im
At some point, when you have been playing someone else's OSR system, you’ll reach a certain critical mass of houserules, fixes, adjustments and everything else, where it’s more of your own content, and less of the source material. For me, the gateway drug of GLOG and GLOG-alikes lead to it, but whatever the case: you’re now an OSR game designer, whether you like it or not. At this point, there is really only one viable option - slap a different name on it, and keep going.| Meandering Banter
Let’s make some magic. Let’s do some divination. Let’s play pastamancy.1 “Little Waterfalls.” Cascatelli were developed in 2019 by podcaster Dan| beast.blot.im
Itinerarium is a daily solo walking RPG that I wrote in March when I was thinking of game mechanics to “explode” for the Game Exploder Jam. In the| beast.blot.im
All of the entries posted on Benign Brown Beast tagged RPG| beast.blot.im
All of the entries posted on Benign Brown Beast tagged Recovered| beast.blot.im