Gamification is an attempt to make a website or app more fun and motivate users to use it. This is done by employing elements from successful popular games and classical principles of human behavior. The underlying goal is to offer the app's features in a way users benefit as much as possible.| Cognition Today
The basics of consumer psychology - consumer attention, consumer habits, user engagement, etc. Explore 7 cornerstone insights for a marketing edge.| Cognition Today
These are the psychological reasons we fall for misinformation. I explain the illusory truth effect, psychological comfort, sense-making, Gell-Mann amnesia, hypocognition, confirmation bias, etc.| Cognition Today
Here's how social media affects mental health. These are insights from 40 studies.| Cognition Today
I describe Howard Gardner's 8 intelligence types for professional adults. I've mapped the intelligence to skills.| Cognition Today