A 2D vector using integer coordinates. Description: A 2-element structure that can be used to represent 2D grid coordinates or any other pair of integers. It uses integer coordinates and is therefo...| Godot Engine documentation
A 2D axis-aligned bounding box using integer coordinates. Description: The Rect2i built-in Variant type represents an axis-aligned rectangle in a 2D space, using integer coordinates. It is defined ...| Godot Engine documentation
Inherited By: AudioServer, CameraServer, ClassDB, DisplayServer, EditorFileSystemDirectory, EditorInterface, EditorPaths, EditorSelection, EditorUndoRedoManager, EditorVCSInterface, Engine, EngineD...| Godot Engine documentation
A built-in data structure that holds a sequence of elements. Description: An array data structure that can contain a sequence of elements of any Variant type. Elements are accessed by a numerical i...| Godot Engine documentation
A 2D vector using floating-point coordinates. Description: A 2-element structure that can be used to represent 2D coordinates or any other pair of numeric values. It uses floating-point coordinates...| Godot Engine documentation
Inherits: RefCounted< Object A unit of execution in a process. Description: A unit of execution in a process. Can run methods on Object s simultaneously. The use of synchronization via Mutex or Sem...| Godot Engine documentation
A packed array of Vector2 s. Description: An array specifically designed to hold Vector2. Packs data tightly, so it saves memory for large array sizes. Differences between packed arrays, typed arra...| Godot Engine documentation
A built-in type for integers. Description: Signed 64-bit integer type. This means that it can take values from-2^63 to 2^63 - 1, i.e. from-9223372036854775808 to 9223372036854775807. When it exceed...| Godot Engine documentation
A built-in type for floating-point numbers. Description: The float built-in type is a 64-bit double-precision floating-point number, equivalent to double in C++. This type has 14 reliable decimal d...| Godot Engine documentation
A built-in boolean type. Description: The bool is a built-in Variant type that may only store one of two values: true or false. You can imagine it as a switch that can be either turned on or off, o...| Godot Engine documentation
Inherits: RefCounted< Object An implementation of A* for finding the shortest path between two vertices on a connected graph in 2D space. Description: An implementation of the A* algorithm, used to...| Godot Engine documentation