Here’s a look at my entry for The 7DRL Challenge, Par for the Corpse. A mashup of golf game and roguelike, I’ll talk about how the levels are generated and some challenges I ran into along the way.| The Shaggy Dev
In this devlog of sorts, we’ll look at how I’m structuring the game engine for my future tactics game using Godot. Topics include level structure, unit structure, and action management.| The Shaggy Dev
A few takeaways from my latest game, Kaiju Klash, which was made in two weeks for the Kaiju Jam.| The Shaggy Dev
Unto Deepest Depths is a turn-based strategy game where all units must move and attack every turn. Build your party, upgrade your units, and lead them into the unknown to vanquish the horrors below in this punishing roguelite where any move could be your last.| store.steampowered.com
Let’s take a deep dive into my entry for Mech Jam III, the elemental tactics game Elemechs. Artwork, system design, architecture, and sound will all be covered.| The Shaggy Dev
The most complete virtual instrument for retro video game samples ever, with over 2,500 classic & modern sounds, 7 game consoles and 8 home computers!| Impact Soundworks
A built-in type representing a method or a standalone function. Description: Callable is a built-in Variant type that represents a function. It can either be a method within an Object instance, or ...| Godot Engine documentation
Inherits: RefCounted< Object An implementation of A* for finding the shortest path between two points on a partial 2D grid. Description: AStarGrid2D is a variant of AStar2D that is specialized for ...| Godot Engine documentation
Inherits: RefCounted< Object An implementation of A* for finding the shortest path between two vertices on a connected graph in 2D space. Description: An implementation of the A* algorithm, used to...| Godot Engine documentation