Tutorials to get you started and improve your design skills. See also Recommended FPGA sites. FPGA Graphics Learn graphics at the hardware level and improve your FPGA design skills. Beginning FPGA Graphics - video signals and basic graphics Racing the Beam - simple demo effects with minimal logic FPGA Pong - recreate the classic arcade on an FPGA Display Signals - revisit display signals and meet colour palettes Hardware Sprites - fast, colourful graphics for games Framebuffers - bitmap graph...| Project F
In this how to, we’re going to look at a straightforward method for generating sine and cosine using a lookup table. There are more precise methods, but this one is fast and simple and will suffice for many applications.| Project F
Division is a fundamental arithmetic operation we take for granted. FPGAs include dedicated hardware to perform addition, subtraction, and multiplication and will infer the necessary logic. Division is different: we need to do it ourselves. This post looks at a straightforward division algorithm for positive integers before extending it to cover fixed-point numbers and signed numbers.| Project F
Sometimes you need more precision than integers can provide, but floating-point computation is not trivial (try reading IEEE 754). You could use a library or IP block, but simple fixed point maths can often get the job done with little effort. Furthermore, most FPGAs have dedicated DSP blocks that make multiplication and addition of integers fast; we can take advantage of that with a fixed-point approach.| Project F
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