Entertainment emerges as Sony's primary income source, transitioning the consumer electronics firm to a media juggernaut| superjoost.substack.com
A teardown into its effort to double revenue by 2030 and reach 100 million Game Pass despite the unprofitable economics of console streaming| superjoost.substack.com
A theory of innovation cycles in interactive entertainment| superjoost.substack.com
Sony's pricey play for a changed game| superjoost.substack.com
Change in leadership suggest strategic shift| superjoost.substack.com