This is a (incomplete) list of API differences between C# and GDScript. General differences: As explained in General differences between C# and GDScript, PascalCase is used to access Godot APIs in ...| Godot Engine documentation
Global scope constants and functions. Description: A list of global scope enumerated constants and built-in functions. This is all that resides in the globals, constants regarding error codes, keyc...| Godot Engine documentation
A built-in data structure that holds key-value pairs. Description: Dictionaries are associative containers that contain values referenced by unique keys. Dictionaries will preserve the insertion or...| Godot Engine documentation
A built-in data structure that holds a sequence of elements. Description: An array data structure that can contain a sequence of elements of any Variant type. Elements are accessed by a numerical i...| Godot Engine documentation