Should designers explain what rpgs are in their games? My short answer is no. My long answer is complicated.| Explorers Design
Avoid these three copywriting mistakes when promoting your game.| Explorers Design
If the design principles were a glossary, the Gestalt Laws are a survival guide.| Explorers Design
The "side quests" of user design theory and how to use them in your next tabletop game.| Explorers Design
Listen to Between Two Cairns wherever you listen to podcasts. This is the official B2C Merch, designed by Skullboy.| Cotton Bureau
How to design by focusing on essentiality in roleplaying games—a fun design exercise.| Explorers Design
How to speak "designer" and how to solve any design problem.| Explorers Design
How to leverage numbers in your roleplaying game designs.| Explorers Design