In this article I will give you an overview of the Defold game engine and why to choose it over Godot, Unity or Unreal.| That One Game Dev
Curves are useful for game development. In this article, I will explore how to calculate them and also what they are used for.| That One Game Dev
In this article I explore a way to implement a central network server for a MMO game based on seperate game rooms. The post Implementing a network server (Part 1) appeared first on That One Game Dev.| That One Game Dev
In this article, I will mention 3 great websites to learn how to create your shaders in GLSL that you shouldn't miss out on!| That One Game Dev
📜 Intrinsics are like a recipe for the most optimized code that you can write to achieve certain behavior.| That One Game Dev
In this article I will show you how to make a linked list using a simple mathematical hack. This will produce a more memory efficient list.| That One Game Dev
In this article I talk about the benefits of learning assembly as a "modern" programmer in the 21st centrury.| That One Game Dev
FlatBuffers is a serialization library developed by Google. In this article I will talk a bit more about them and about binary serialization.| That One Game Dev
In this article, I will introduce the hottest new feature of Rider 2024.1 in my personal opinion regarding Godot game development.| thatonegamedev.com
In this article I will discuss what binary serialization is and the difference between that and a more typical JSON or XML serialization.| thatonegamedev.com