Don’t let character death slow down your games. If you want to run a deadly game, you do not need to make it easier to die. To run a deadly game, make it easier to live.| Prismatic Wasteland
House rules do two things. First, they smooth over a problem which has cropped up in a group's use of the rules. Secondly, they mold behav...| wampuscountry.blogspot.com
Hit points are supposed to be an abstraction that model a character's defensive combat prowess, physical stamina, and will to persevere. Tr...| trollsmyth.blogspot.com
Hey Logan, how do you do Hit Points? Hit Points up to class starting Hit Die + Constitution modifiers measure the character's ability to withstand injury before passing out; let's call them Flesh. Hit Points gained beyond that measure the character's ability to avoid injury; let's call them Grit. For example (using| Last Gasp -
Showing posts with label Tricks & Treats. Show all posts| knightattheopera.blogspot.com
If you only ever listened to annoying AD&D fanboys, you might think that the OSR is strictly about crawling through big megadungeons as swor...| knightattheopera.blogspot.com
Adventure is infinite in all directions, eternal through all timelines, and utterly inescapable. There is no room where Adventure cannot fi...| goblinpunch.blogspot.com
ALL MEN ARE MORTAL I was recently exchanging comments with a Dungeon of Signs reader regarding the use of dragons and other extremely scary...| dungeonofsigns.blogspot.com
Doctrine might be a bit strong. Still, I'm trying to keep these three words in my head whenever I'm planning or running a game. They're th...| www.bastionland.com