Participants often engage in role-playing in order to step inside the shoes of another person in a fictional reality that they consider “consequence-free.” However, role-players sometimes experience moments where their real life feelings, thoughts, relationships, and physical states spill over into their characters’ and vice versa. In role-playing studies, we call this phenomenon bleed.[1]Markus Montola, “The Positive Negative Experience in Extreme Role-playing.” Proceedings of Di...| Nordic Larp
Into the Odd doesn't have many moving parts, but your game should have lots of interesting decisions to be made. For interesting choices yo...| www.bastionland.com
Traditional roleplaying games are not so tied to tradition if you consider the new “neotrad” wave of titles we are experiencing in the last years. In 2015, Tomas Härenstam speaking about his Mutant…| Imbrattabit