Wireframes are basic visual representations of a user interface that outline the structure and layout of a webpage or app.| The Interaction Design Foundation
Sketches are preliminary, hand-drawn representations of a user experience—including user research outcomes, user interfaces and interactions.| The Interaction Design Foundation
Hick’s Law (or the Hick-Hyman Law) states that the more choices a person is presented with, the longer the person will take to reach a decision.| The Interaction Design Foundation
Design principles are guidelines, biases and design considerations that designers apply with discretion.| The Interaction Design Foundation
What is Simplicity? Simplicity is a design philosophy championed by many successful companies like Apple and Google. When you design with the user' s key goals in mind, you are desi...| The Interaction Design Foundation
Master UX navigation design to enhance usability, ensure clarity, and guide users effectively.| The Interaction Design Foundation
Card sorting is a qualitative user research method where participants categorize content and label the groups using index cards, physically or digitally.| The Interaction Design Foundation
Ensure designs meet user goals with functionality: It' s crucial for reliable, purposeful products. Usability tests verify consistent performance.| The Interaction Design Foundation
Accessibility is a principle that ensures all users, regardless of ability, can comfortably navigate and interact with a product.| The Interaction Design Foundation
Usability is a measure of how well a specific user in a specific context can use a product/design to achieve a defined goal.| The Interaction Design Foundation
Blend user needs with business goals in product design to create successful solutions that sustain long-term brand growth.| The Interaction Design Foundation
User experience (UX) design is the process design teams use to create products that provide meaningful and relevant experiences to users.| The Interaction Design Foundation