A packed array of bytes. Description: An array specifically designed to hold bytes. Packs data tightly, so it saves memory for large array sizes. PackedByteArray also provides methods to encode/dec...| Godot Engine documentation
A 4D vector using floating-point coordinates. Description: A 4-element structure that can be used to represent 4D coordinates or any other quadruplet of numeric values. It uses floating-point coord...| Godot Engine documentation
A 3D vector using floating-point coordinates. Description: A 3-element structure that can be used to represent 3D coordinates or any other triplet of numeric values. It uses floating-point coordina...| Godot Engine documentation
A color represented in RGBA format. Description: A color represented in RGBA format by a red ( r), green ( g), blue ( b), and alpha ( a) component. Each component is a 32-bit floating-point value, ...| Godot Engine documentation
A built-in data structure that holds key-value pairs. Description: Dictionaries are associative containers that contain values referenced by unique keys. Dictionaries will preserve the insertion or...| Godot Engine documentation
Inherited By: AudioServer, CameraServer, ClassDB, DisplayServer, EditorFileSystemDirectory, EditorInterface, EditorPaths, EditorSelection, EditorUndoRedoManager, EditorVCSInterface, Engine, EngineD...| Godot Engine documentation
A built-in data structure that holds a sequence of elements. Description: An array data structure that can contain a sequence of elements of any Variant type. Elements are accessed by a numerical i...| Godot Engine documentation
A 2D vector using floating-point coordinates. Description: A 2-element structure that can be used to represent 2D coordinates or any other pair of numeric values. It uses floating-point coordinates...| Godot Engine documentation
A packed array of Vector2 s. Description: An array specifically designed to hold Vector2. Packs data tightly, so it saves memory for large array sizes. Differences between packed arrays, typed arra...| Godot Engine documentation
A packed array of 64-bit integers. Description: An array specifically designed to hold 64-bit integer values. Packs data tightly, so it saves memory for large array sizes. Note: This type stores si...| Godot Engine documentation
A built-in type representing a method or a standalone function. Description: Callable is a built-in Variant type that represents a function. It can either be a method within an Object instance, or ...| Godot Engine documentation