A built-in type for strings. Description: This is the built-in string Variant type (and the one used by GDScript). Strings may contain any number of Unicode characters, and expose methods useful fo...| Godot Engine documentation
A packed array of bytes. Description: An array specifically designed to hold bytes. Packs data tightly, so it saves memory for large array sizes. PackedByteArray also provides methods to encode/dec...| Godot Engine documentation
A 4D vector using floating-point coordinates. Description: A 4-element structure that can be used to represent 4D coordinates or any other quadruplet of numeric values. It uses floating-point coord...| Godot Engine documentation
A 3D vector using floating-point coordinates. Description: A 3-element structure that can be used to represent 3D coordinates or any other triplet of numeric values. It uses floating-point coordina...| Godot Engine documentation
A color represented in RGBA format. Description: A color represented in RGBA format by a red ( r), green ( g), blue ( b), and alpha ( a) component. Each component is a 32-bit floating-point value, ...| Godot Engine documentation
Inherits: Resource< RefCounted< Object Image datatype. Description: Native image datatype. Contains image data which can be converted to an ImageTexture and provides commonly used image processing ...| Godot Engine documentation
The most important data type in Godot. Description: In computer programming, a Variant class is a class that is designed to store a variety of other types. Dynamic programming languages like PHP, L...| Godot Engine documentation
A built-in type for unique strings. Description: StringName s are immutable strings designed for general-purpose representation of unique names (also called "string interning"). Two StringName s wi...| Godot Engine documentation
Inherits: Object Inherited By: AnimationMixer, AudioStreamPlayer, CanvasItem, CanvasLayer, EditorFileSystem, EditorPlugin, EditorResourcePreview, HTTPRequest, InstancePlaceholder, MissingNode, Mult...| Godot Engine documentation
A built-in data structure that holds key-value pairs. Description: Dictionaries are associative containers that contain values referenced by unique keys. Dictionaries will preserve the insertion or...| Godot Engine documentation
A 2D vector using integer coordinates. Description: A 2-element structure that can be used to represent 2D grid coordinates or any other pair of integers. It uses integer coordinates and is therefo...| Godot Engine documentation
A 2D axis-aligned bounding box using integer coordinates. Description: The Rect2i built-in Variant type represents an axis-aligned rectangle in a 2D space, using integer coordinates. It is defined ...| Godot Engine documentation
Inherited By: AudioServer, CameraServer, ClassDB, DisplayServer, EditorFileSystemDirectory, EditorInterface, EditorPaths, EditorSelection, EditorUndoRedoManager, EditorVCSInterface, Engine, EngineD...| Godot Engine documentation
A built-in data structure that holds a sequence of elements. Description: An array data structure that can contain a sequence of elements of any Variant type. Elements are accessed by a numerical i...| Godot Engine documentation
A 2D vector using floating-point coordinates. Description: A 2-element structure that can be used to represent 2D coordinates or any other pair of numeric values. It uses floating-point coordinates...| Godot Engine documentation
A packed array of Vector2 s. Description: An array specifically designed to hold Vector2. Packs data tightly, so it saves memory for large array sizes. Differences between packed arrays, typed arra...| Godot Engine documentation
A packed array of 64-bit integers. Description: An array specifically designed to hold 64-bit integer values. Packs data tightly, so it saves memory for large array sizes. Note: This type stores si...| Godot Engine documentation
A built-in type for integers. Description: Signed 64-bit integer type. This means that it can take values from-2^63 to 2^63 - 1, i.e. from-9223372036854775808 to 9223372036854775807. When it exceed...| Godot Engine documentation
A built-in type for floating-point numbers. Description: The float built-in type is a 64-bit double-precision floating-point number, equivalent to double in C++. This type has 14 reliable decimal d...| Godot Engine documentation
A built-in boolean type. Description: The bool is a built-in Variant type that may only store one of two values: true or false. You can imagine it as a switch that can be either turned on or off, o...| Godot Engine documentation
A built-in type representing a method or a standalone function. Description: Callable is a built-in Variant type that represents a function. It can either be a method within an Object instance, or ...| Godot Engine documentation