A packed array of 32-bit integers. Description: An array specifically designed to hold 32-bit integer values. Packs data tightly, so it saves memory for large array sizes. Note: This type stores si...| Godot Engine documentation
A packed array of 64-bit floating-point values. Description: An array specifically designed to hold 64-bit floating-point values (double). Packs data tightly, so it saves memory for large array siz...| Godot Engine documentation
A packed array of 32-bit floating-point values. Description: An array specifically designed to hold 32-bit floating-point values (float). Packs data tightly, so it saves memory for large array size...| Godot Engine documentation
Inherits: RefCounted< Object Provides methods for file reading and writing operations. Description: This class can be used to permanently store data in the user device's file system and to read fro...| Godot Engine documentation
A built-in type for strings. Description: This is the built-in string Variant type (and the one used by GDScript). Strings may contain any number of Unicode characters, and expose methods useful fo...| Godot Engine documentation
The most important data type in Godot. Description: In computer programming, a Variant class is a class that is designed to store a variety of other types. Dynamic programming languages like PHP, L...| Godot Engine documentation
Inherited By: AudioServer, CameraServer, ClassDB, DisplayServer, EditorFileSystemDirectory, EditorInterface, EditorPaths, EditorSelection, EditorUndoRedoManager, EditorVCSInterface, Engine, EngineD...| Godot Engine documentation
A packed array of 64-bit integers. Description: An array specifically designed to hold 64-bit integer values. Packs data tightly, so it saves memory for large array sizes. Note: This type stores si...| Godot Engine documentation
A built-in type for integers. Description: Signed 64-bit integer type. This means that it can take values from-2^63 to 2^63 - 1, i.e. from-9223372036854775808 to 9223372036854775807. When it exceed...| Godot Engine documentation
A built-in type for floating-point numbers. Description: The float built-in type is a 64-bit double-precision floating-point number, equivalent to double in C++. This type has 14 reliable decimal d...| Godot Engine documentation
A built-in boolean type. Description: The bool is a built-in Variant type that may only store one of two values: true or false. You can imagine it as a switch that can be either turned on or off, o...| Godot Engine documentation