Activision’s unique “computer novel” Portal was born during a lunch-table conversation around the time of Ghostbusters that involved David Crane, the latter game’s designer, and Brad Fregger, his producer for the project. Presaging a million academic debates still to come, they were discussing the fraught relationship between interactivity and story. Crane argued that it wasn’t possible to construct a compelling experience just by shuffling about chunks of static narrative, that the...| The Digital Antiquarian
I have finished "Type Help", a database-style thinky narrative game which I can't think of anything to say about it that isn't spoilery. It sucked me in hard for two straight evenings. Excellent stuff. https://william-rous.itch.io/type-help| mastodon.gamedev.place
More assorted comments on games! Some of these were honorable mentions for the Narrative award; some were listed in other categories; some were games that just struck me as particularly nifty in some way. (See Monday's post for the six ...| Zarf Updates
Marissa Marcel, the hottest young Hollywood star of 1969, made just three cursed movies -- and then disappeared. None of the movies were ever released. But you've found the raw footage... as a disorganized pile of clips. Crank up your old Moviola ...| Zarf Updates
The Indie Games Festival nominees are now posted. The IGF is a showcase of indie games which exists as part of GDC (March, San Francisco, expensive). This year I was invited to be on the jury for Excellence in Narrative (along with Emily Short ...| Zarf Updates
I beta-tested, so take this as a promo rather than a full review. Roottrees! They're back! And more hand-drawn than ever! This isn't the hand-drawn part. If you haven't played The Roottrees Are Dead, now's the time to jump in. One of the ...| Zarf Updates