Rae Maybee shares how her life's loves and losses haunt her long-running game of Tomodachi Life, forming a strange sort of interactive journal.| Sidequest
Released on the SNES in 1994, Angelique dared to ask a simple question that is sadly still considered controversial today: “What if we made a game for women?”. Not a game starring a wom…| Kimimi The Game-Eating She-Monster
I respect endings, especially when they’re conclusive. They don’t need to be comprehensive, as it often leads to rushing closure, but I can appreciate the finality of everything being wrapped up. E…| Pixpen
Here's how Flora Merigold felt her relationship to the Yakuza games change when she stopped drinking alcohol.| Epilogue Gaming