Sketches are preliminary, hand-drawn representations of a user experience—including user research outcomes, user interfaces and interactions.| The Interaction Design Foundation
Human computer interaction relies on human perception and memory. Learn how vision, hearing, touch and memory affect UX and design.| The Interaction Design Foundation
What is Simplicity? Simplicity is a design philosophy championed by many successful companies like Apple and Google. When you design with the user' s key goals in mind, you are desi...| The Interaction Design Foundation
Grid systems are aids designers use to build designs, arrange information and make consistent user experiences.| The Interaction Design Foundation
What is Color? A definition and a full list of UX literature that deals with Color, from the world’s biggest and most authoritative library of UX design resources.| The Interaction Design Foundation
Perception is our ability to interpret sensory information to understand our environment, influenced by our sensory organs, experiences, and culture.| The Interaction Design Foundation
Master UX navigation design to enhance usability, ensure clarity, and guide users effectively.| The Interaction Design Foundation
What is Visual Hierarchy? Visual hierarchy is the principle of arranging elements to show their order of importance. Designers structure visual characteristics—e. g., menu icons—so users...| The Interaction Design Foundation
Visual design aims to improve a design’s/product’s aesthetic appeal and usability with suitable images, typography, space, layout and color.| The Interaction Design Foundation
Learn about negative space, its rationale, benefits, and best practices through real-world examples. Unlock the potential of negative space today!| The Interaction Design Foundation
Eyetracking visualizations show that users often read Web pages in an F-shaped pattern: two horizontal stripes followed by a vertical stripe.| Nielsen Norman Group
Color theory is the study of how colors work together and how they affect our emotions and perceptions.| The Interaction Design Foundation
What are Stakeholders? A definition and a full list of UX literature that deals with Stakeholders, from the world’s biggest and most authoritative library of UX design resources.| The Interaction Design Foundation
Usability is a measure of how well a specific user in a specific context can use a product/design to achieve a defined goal.| The Interaction Design Foundation
User research is the study of target users and their requirements, to add realistic contexts and insights to design processes.| The Interaction Design Foundation
Explore the art of typography in UX design: Select typefaces that enhance readability, convey mood, and ensure consistent visual appeal.| The Interaction Design Foundation
User interface (UI) design is the process designers use to build easy-to-use and pleasurable interfaces in software or computerized devices.| The Interaction Design Foundation
User experience (UX) design is the process design teams use to create products that provide meaningful and relevant experiences to users.| The Interaction Design Foundation
User-centered design focuses on users and their needs in each design phase, enhancing usability and accessibility for better products.| The Interaction Design Foundation
Gestalt Principles are laws of human perception that describe how humans group similar elements, recognize patterns and simplify complex images.| The Interaction Design Foundation