When Dungeons & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game d...| MIT Press
A blog post about how to think about and design obstacles when designing adventures for OSR systems.| Widdershins Wanderings
Back in the aughts and the 2010’s, a decade ago now, there was a movement in older RPGs that I was part of - the “ Old School Renaissance ” ...| alldeadgenerations.blogspot.com