Use the one thumb, one eyeball test to optimize mobile design for user experience. Learn how to ensure simplicity of interaction for your products.| The Interaction Design Foundation
Learn ways to achieve simplicity in your designs and recognize why certain designs are overly complex. Recognize and achieve simplicity in your design work.| The Interaction Design Foundation
Occam’s Razor is a problem-solving principle arguing that simplicity is better than complexity. Here' s how you can apply this principle in UX design.| The Interaction Design Foundation
Designers often need to convey information to the users of their designs. Specialists in information visualization design find themselves presenting data over and over again.| The Interaction Design Foundation
Horror vacui is the fear of emptiness. An age-old concept, evidence of this fear is visible throughout history, in busy, element-saturated work of past masters of the brush and canvas.| The Interaction Design Foundation
What type of designer are you? Do you have a set of principles, checklists, or methods that guide your designs? Or do you prefer to start from scratch and analy...| The Interaction Design Foundation
Use Hick’s Law to examine how many functions you should offer at any part of your website & how this will affect your users’ overall approach to decision making.| The Interaction Design Foundation