A while back I was talking with Tom Kemp, designer of Dead Minutes, about a new game he's working on. We were discussing some possible rule changes, but bumped into a very familiar question: If you made this change to the rules, would that cool thing that happened in a previous playtest still hav| ars ludi
“Our ground is level and our table is round” What do we want out of role-playing games? What do we think they should do? What do we value? Our crew has been talking about this stuff for ages, in person, in posts, and through the games we design. But I realized we never put all […]| ars ludi