Downtime is sweet, it breaks the campaign into chunks, making time pass and allowing players to pursue personal goals that might not be interesting to the rest of the players to play out for an entire session but lead to interesting developments and more hooks into the world. Time becomes a resource as torches burn […]| Silverarm
A system for handling the activities characters engage in between adventures| itch.io
Oops, it’s been a year since I last posted one of these. We are skipping ahead in the book, leap-frogging past The Zealot and The Occult and their respective magic schedules, as well as travel and exploration procedures, to talk about the final (and most extensive) chapter in the book: Downtime. Check out the rules at errantrpg.carrd.co to follow along!| Permanent Cranial Damage
The current incarnation of On a Red World Alone has been an experiment with a novel procedure of play. The primary aim is to compress the traditional adventurer-to-conqueror campaign structure, so domain play can occur from the first session without ever displacing adventure play.| Papers & Pencils
Learn how to confidently integrate, prep, and run intriguing settlements of any size in your sandbox campaign.| AMONG CATS AND BOOKS
Okay so basically last Friday I was going to post about play procedures—the basic bitch shit for travel, exploration, and combat—but then I ...| traversefantasy.blogspot.com
In my game: One player hollowed out everything he killed and wore it as a Splendid Item and raised an army to retake his homeland; anothe...| Valinard's Tower
There are three ways I think about information in roleplaying games. Information can be landmark , or hidden , or it can be secret . This...| diyanddragons.blogspot.com
A progress clock is a circle divided into segments (see examples at right). Draw a progress clock when you need to track ongoing effort against an obstacle or the approach of impending trouble.| bladesinthedark.com