The current incarnation of On a Red World Alone has been an experiment with a novel procedure of play. The primary aim is to compress the traditional adventurer-to-conqueror campaign structure, so domain play can occur from the first session without ever displacing adventure play.| Papers & Pencils
Learn how to confidently integrate, prep, and run intriguing settlements of any size in your sandbox campaign.| AMONG CATS AND BOOKS
Okay so basically last Friday I was going to post about play procedures—the basic bitch shit for travel, exploration, and combat—but then I ...| traversefantasy.blogspot.com
In my game: One player hollowed out everything he killed and wore it as a Splendid Item and raised an army to retake his homeland; anothe...| Valinard's Tower
There are three ways I think about information in roleplaying games. Information can be landmark , or hidden , or it can be secret . This...| diyanddragons.blogspot.com
A progress clock is a circle divided into segments (see examples at right). Draw a progress clock when you need to track ongoing effort against an obstacle or the approach of impending trouble.| bladesinthedark.com