The QVulkanInstance class represents a native Vulkan instance, enabling Vulkan rendering onto a QSurface.| doc.qt.io
The Scene Graph in Qt Quick| doc.qt.io
Scene Graph Adaptations in Qt Quick| doc.qt.io
The Software adaptation is an alternative renderer for Qt Quick 2 that uses the Raster paint engine to render the contents of the scene graph, instead of a hardware-accelerated 3D graphics API. Consequently, some features and optimizations are not available. Most Qt Quick 2 applications can run without any modification, but any attempts to use unsupported features are ignored. By using the Software adaptation, it is possible to run Qt Quick 2 applications on hardware and platforms that do not...| doc.qt.io
The QSGTexture class is the base class for textures used in the scene graph.| doc.qt.io
An interface providing access to some of the graphics API specific internals of the scenegraph.| doc.qt.io
The QQuickRenderControl class provides a mechanism for rendering the Qt Quick scenegraph onto an offscreen render target in a fully application-controlled manner.| doc.qt.io
Provides access to and enables adopting Vulkan image objects.| doc.qt.io
Provides access to and enables adopting OpenGL texture objects.| doc.qt.io
Styled top-level window with support for a header and footer.| doc.qt.io
The QQuickWindow class provides the window for displaying a graphical QML scene.| doc.qt.io
The QSurfaceFormat class represents the format of a QSurface.| doc.qt.io
The Qt namespace contains miscellaneous identifiers used throughout the Qt library.| doc.qt.io
The QWindow class represents a window in the underlying windowing system.| doc.qt.io
The QQuickView class provides a window for displaying a Qt Quick user interface.| doc.qt.io