The PPU generates a video signal for one frame of animation, then it rests for a brief period called vertical blanking. The CPU can load graphics data into the PPU only during this rest period. From NMI to the pre-render scanline, the NTSC NES PPU stays off the bus for 20 scanlines or 2273 cycles. Taking...| NESdev Wiki
There’s a concept called the “Uncanny Valley”; when a human looks at a cartoonish face, they’ll generally recognize it as a person. When they’re presented wi...| nicole.express
When it comes to electronics, I am a woman of simple interests. Ideally, I only want to care about one voltage, and ground– there’s a reason I did so much be...| nicole.express
A new action game for your NES! Use the three aspects to save catkind!| itch.io
Oops, I did it again; a section that was supposed to be a smaller part of an upcoming blog post came into being as its own giant post. Here, we’re talking ab...| nicole.express
Region locks and licensing restrictions are something that I think most gamers find more frustrating than anything else. Why can’t I just play the game if I ...| nicole.express
I often like to cover oddities here; details of computers and arcade systems people may not have heard of, that didn’t sell well but had unique or interestin...| nicole.express