Commonly, games need to load resources asynchronously. When switching the main scene of your game (e.g. going to a new level), you might want to show a loading screen with some indication that prog...| Godot Engine documentation
Inherited By: AudioServer, CameraServer, ClassDB, DisplayServer, EditorFileSystemDirectory, EditorInterface, EditorPaths, EditorSelection, EditorUndoRedoManager, EditorVCSInterface, Engine, EngineD...| Godot Engine documentation