A slightly modified implementation of Ken Perlin's improved noise that allows for tiling the noise arbitrarily. - Perlin_Tiled.cs| Gist
Raymarching Distance Fields: Concepts and Implementation in Unity| adrianb.io
Bunnyhopping from the Programmer's Perspective| adrianb.io
Implementing Skyward Sword's Timeshift Stones in Unity| adrianb.io
Tag: Technical Writeup| adrianb.io
Understanding Perlin Noise| adrianb.io