Optimizing Unreal Engine VR Projects for Higher Framerates (Meta Quest, HTC VIVE, FFR, ETFR, NVIDIA DLSS, AMD FSR, and Intel XeSS Tips Included!) Ever felt like your VR project is running so slow it could be a snail’s day job? 🐌 Or maybe your framerate is auditioning for a role in The Matrix—dodging bullets, but also every performance standard? 😅 Well, today, we’re fixing that! I’ll show you how to take your Unreal Engine VR game from ‘meh’ to chef’s kiss smooth. Although ...| Mamadou Babaei
Building Unreal Engine 5.6 from the GitHub Source Code Alright… I’m back. Yes, I know—I vanished for a while. But just like the upcoming Unreal Engine 5.6 release, I’ve been quietly cooking in the shadows. And now… we’re both making a comeback. Today’s tutorial is all about how to build Unreal Engine 5.6 from source—on Windows. That’s right, 5.6 isn’t officially out yet, but we’re not waiting around. If you’re impatient like me—or just curious to see what Epic’s br...| Mamadou Babaei
Unreal Engine OpenXR Hand-Tracking on Android with Meta XR (Quest 3S/Pro/3/2) and HTC VIVE OpenXR (Focus Vision/XR Elite/Focus 3) Plugins Hey everyone! Welcome back to the channel! In the last tutorial, we tackled deploying Unreal Engine projects to Android and Meta Quest in standalone mode—because who doesn’t love the thrill of watching their code actually work on a headset? But if you caught that episode, you’ll remember I dropped a little plot twist: Unreal Engine’s built-in OpenXR...| Mamadou Babaei
Deploy Unreal Engine Projects to Android and Meta Quest 3S/3/Pro/2 in Standalone Mode All right… so… you might be wondering—where have I been? Did I fall into a virtual void or some digital black hole? Did I get sucked into a never-ending loading screen? Did Unreal Engine finally crash me for good? Well, almost. But I’m back! Back from the digital abyss. And let me tell you, I was this close to naming this video: ‘How to Deploy Your Soul to Standalone Mode’… because burnout is r...| Mamadou Babaei
Rust Devs Think We’re Hopeless; Let’s Prove Them Wrong (with C++ Memory Leaks)! When Rust developers think of us C++ folks, they picture a cursed bloodline — generational trauma passed down from malloc to free. To them, every line of C++ we write is like playing Russian Roulette — except all six chambers are loaded with undefined behavior. They look at us like we’re hopeless. Like we’re one dangling pointer away from therapy. But you know what? We don’t need a compiler nanny. No...| Mamadou Babaei
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