When we added sound effects to Lights-Out, I described the NES sound system like this: This sound chip is an interesting beast: it’s got a simple synthesizer that’s comparable to the AY-3-8910, wit…| Bumbershoot Software
Let’s actually use the Genesis sound chip as intended, shall we? Let’s take a look at the Yamaha 2612. As a chip, the closest point of comparison we have is to the Creative Labs Sound B…| Bumbershoot Software
With graphics, I/O, and memory control covered, it’s time to move on to sound. The Genesis has two sound chips as part of its architecture—a Yamaha YM2612 OPN2 and a Texas Instruments SN76489…| Bumbershoot Software
Man. It has been, like, six months since we’ve made an 8-bit machine do something not in its spec sheets. So, let’s have a look at the Commodore 64’s bitmap mode. The way this wor…| Bumbershoot Software
I implemented my first version of the Lights-Out puzzle for the C64 in 2015. I was mostly aiming to make it be small and to be as straightforward as it could possibly be. This worked, but as it has…| Bumbershoot Software
Hey everyone. It’s been quite a while since I’ve managed to actually write anything up for this blog. Sorry about that. Let’s dive into a new system and a new technology: graphics…| Bumbershoot Software