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The Atari 2600 part of this took far longer than I intended it to, and looking back over the last couple of months it’s easy to lose sight of what our initial goal was: to draw a line between…| Bumbershoot Software
There’s one last thing I want to do with this “EGA palette on the Amiga” program before I call it done: I want to add keyboard handling so that we can quit with a keypress instead…| Bumbershoot Software
My first bare-metal Amiga project was pretty bare-bones: We configured a bitmap and had the system display it. For my second project, I’ll mostly recreate the display from my experiments from…| Bumbershoot Software
This week, I’ll start my journey into programming the Amiga 500 directly at the hardware level. Everyone’s got to start somewhere, so for this, I’ll start by displaying a logo ima…| Bumbershoot Software
With the basics of graphical display now under our belt, we can start implementing the functionality we’ll need for the CCA project. We’ve already done this before, on another system, s…| Bumbershoot Software
Last time we got a console program integrating well into the Workbench environment, but we had sort of glossed over getting a clickable icon on the workbench. I’ve just been copying the relev…| Bumbershoot Software
Our toolchain works. We can build and run NES programs, and we can get graphics to appear where we want them. Let’s actually start the Lights-Out project. The first goal will be to actually d…| Bumbershoot Software
I’ve decided what I want my “full” Genesis project to be: an implementation of the Cyclic Cellular Automaton. We start with a grid full of cells in random states, from 1 to N. Eac…| Bumbershoot Software