It’s time to look more seriously at early Amiga GUI programming. This will end up taking a slightly different tack from our projects for more modern or ancient systems, where we first began b…| Bumbershoot Software
There’s one last thing I want to do with this “EGA palette on the Amiga” program before I call it done: I want to add keyboard handling so that we can quit with a keypress instead…| Bumbershoot Software
This week, I’ll start my journey into programming the Amiga 500 directly at the hardware level. Everyone’s got to start somewhere, so for this, I’ll start by displaying a logo ima…| Bumbershoot Software
Last time we got a console program integrating well into the Workbench environment, but we had sort of glossed over getting a clickable icon on the workbench. I’ve just been copying the relev…| Bumbershoot Software
Last week we set up a rendering and game-state system that should see us through even to the more sophisticated versions of the shooting gallery game we’re writing. For now, though, it’…| Bumbershoot Software
Having finished with the Atari phases of the project, it’s time to return to the Amiga 500. These three systems are all very closely connected; a man named Jay Miner led the design of the gra…| Bumbershoot Software
It’s time I went back and finished my tour of the Amiga 500. In my previous adventures, I learned to operate it as an end user and to write and build software for it with a convenient cross-p…| Bumbershoot Software