Here’s a short one with no real conclusion. This really is just a place to memorialize where I am in thinking about this subject. And, to inspire anyone who also might be interested in the to…| Fluid -- Druid
Recently on Twitter/X there was a discussion of what would be needed for a simple, yet still interesting, campaign game. Mr. Wargaming set out the criteria he was looking for. This made me think th…| Fluid -- Druid
Let’s face it, does AD&D 1e really need another pole arm? Not really. Gary Gygax already provided a pretty detailed list. Plus, given the variation in historical pole axes, the already pr…| Fluid -- Druid
In a prior post, I looked at AD&D movement rates in relation to missile fire. In that piece I used the DMG overland movement rates and terrain classification to explicate short-term movement ra…| Fluid -- Druid
Not so long ago, in discussion with the bros, it came up how in AD&D 1e swords predominate over other magic weapons. Indeed, magic long swords predominate over other types of magic swords. And,…| Fluid -- Druid
At the end of the recent Arbiter of Worlds stream, with Alexander Macris and Harmony Ginger, the issue of game rulings and precedent came up. I commented in the chat my view that rulings should not…| Fluid -- Druid
In AD&D, a typical movement rate is 12″ per round. Cursory review of the missile weapon ranges shows that for most weapons an infantry unit moving to engage in melee with a unit of missil…| Fluid -- Druid
In my previous column here, I suggested that cavalry may be the best unit type to use against trolls in AD&D. Not just because the damage advantage of the lance at the charge, but because the c…| Fluid -- Druid
This is a scenario I’ve run for Mr. Wargaming of the Joy of Wargaming. He’s done me some favors in the past, now is time to help him out. Mr. Wargaming generated an AD&D 1e encounte…| Fluid -- Druid