Design principles are guidelines, biases and design considerations that designers apply with discretion.| The Interaction Design Foundation
What is Simplicity? Simplicity is a design philosophy championed by many successful companies like Apple and Google. When you design with the user' s key goals in mind, you are desi...| The Interaction Design Foundation
Perception is our ability to interpret sensory information to understand our environment, influenced by our sensory organs, experiences, and culture.| The Interaction Design Foundation
Prototypes are early models of a product that simulate its design and functionality. Prototyping is the experimental process of making prototypes.| The Interaction Design Foundation
Accessibility is a principle that ensures all users, regardless of ability, can comfortably navigate and interact with a product.| The Interaction Design Foundation
Brainstorming is a method design teams use to generate ideas to solve clearly defined design problems.| The Interaction Design Foundation
Explore service design' s approach to crafting comprehensive user and provider experiences that are sustainable and efficient.| The Interaction Design Foundation
Assumptions are beliefs or views that designers hold about their users, in the context of use or the user goals.| The Interaction Design Foundation
Discover how user behavior shapes design. Learn more and enhance your skills with IxDF courses.| The Interaction Design Foundation
Ease of use is a basic concept that describes how easily users can use a product.| The Interaction Design Foundation
What is Design Iteration? Great designs don' t just appear overnight – they take time to get right. UX designers and, in fact, all other kinds of designer know that they don' t get one try...| The Interaction Design Foundation
User experience (UX) design is the process design teams use to create products that provide meaningful and relevant experiences to users.| The Interaction Design Foundation
User-centered design focuses on users and their needs in each design phase, enhancing usability and accessibility for better products.| The Interaction Design Foundation