Hick’s Law (or the Hick-Hyman Law) states that the more choices a person is presented with, the longer the person will take to reach a decision.| The Interaction Design Foundation
What is Simplicity? Simplicity is a design philosophy championed by many successful companies like Apple and Google. When you design with the user' s key goals in mind, you are desi...| The Interaction Design Foundation
What is Color? A definition and a full list of UX literature that deals with Color, from the world’s biggest and most authoritative library of UX design resources.| The Interaction Design Foundation
Perception is our ability to interpret sensory information to understand our environment, influenced by our sensory organs, experiences, and culture.| The Interaction Design Foundation
Accessibility is a principle that ensures all users, regardless of ability, can comfortably navigate and interact with a product.| The Interaction Design Foundation
Learn about negative space, its rationale, benefits, and best practices through real-world examples. Unlock the potential of negative space today!| The Interaction Design Foundation
Usability is a measure of how well a specific user in a specific context can use a product/design to achieve a defined goal.| The Interaction Design Foundation
What is Marketing? Marketing is an intricate field that contains many processes, from advertising to conducting research studies on a target audience. Marketing is crucial for lon...| The Interaction Design Foundation
User experience (UX) design is the process design teams use to create products that provide meaningful and relevant experiences to users.| The Interaction Design Foundation
Explore how storytelling in UX design shapes user empathy and guides emotional connections through detailed personas and narrative-driven user journeys.| The Interaction Design Foundation