Back in mid-1990s there was a situation when video on computers was slowly getting in demand while the processing power was still very limited. Old paletted video formats were slowly going away (Smacker still holding strong though) and for hi-colour video RLE was not a good choice in terms of compression and DCT was not a good choice in terms of CPU cycles required. Thus the niche was partially filled by block-based vector quantisation codecs (like Cinepak) and various codecs that compressed ...| Kostya's Boring Codec World
Archive for the ‘TrueMotion’ Category| codecs.multimedia.cx
Back in the day I looked at the format and recently, to distract myself from game formats, I decided that it might be a good not the worst idea to implement decoding it.| codecs.multimedia.cx
Since I can’t do anything about the world largest countries run by over 70-year old dictators, I try to find a distraction elsewhere. It usually works only until the next time I read next. Anyway, here’s something different for a change.| Kostya's Boring Codec World
In my last post I mentioned I need to deal with MP3 in AVI and multi-threaded decoding. The former turned out to be a simple bug (I should’ve not trusted AVI header reporting 12-bit audio), and I gave up on the latter.| codecs.multimedia.cx
Since I had nothing better to do and remembered about one mostly finished format, I decided to add its support to na_game_tool. The game in question is called either Cydonia: Mars – The First Manned Mission or Lightbringer (with two variations of sub-title).| codecs.multimedia.cx
Breaking news from the Slowpoke News Channel™: a source code base for Winamp has been released (just last month). So it’s a good occasion to talk about it and what interesting (for me) things can be found in the third-party libraries.| codecs.multimedia.cx