How to apply, what to expect, and everything else you need to know from one judge to another.| Explorers Design
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.| Explorers Design
Tired of using free fonts? Here are 10 foundries and type designers who make and sell quality typefaces and fonts for indie-level budgets.| Explorers Design
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.| Explorers Design
Every adventure's puzzle should have multiple solutions. In this article, we figure out how to give all of our metaphorical locks a ring of keys.| Explorers Design
A design delve into the adventure, The Royal Art Gallery Heist, and how its brevity gives it certain advantages.| Explorers Design
Can't do an accent? Join the club. Here's how I roleplay without them.| Explorers Design
A d66 table of things you might find under the pope's hat. A blogclave post with links to other blogging cardinals.| Explorers Design
A design delve into three zine-sized settings and their use of risograph printing.| Explorers Design
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.| Explorers Design
My house rules and mouse-sized hacks for the sword-and-whiskers roleplaying game, Mausritter.| Explorers Design
Tabletop rpg design is plagued with either-or fallacies. "A book can be usable at the table, or it can be fun to read," is just one of them.| Explorers Design
How I made the branding for Carouse, Carouse! A monthly party of an rpg newsletter full of rpg links, ideas, and gameable content.| Explorers Design
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.| Explorers Design
Which rpgs survive the journey to my house? It depends on the packaging.| Explorers Design
Revisiting the old-school maxim "Combat is a fail state" and redefining what it means at my table and as a design theory for the OSR.| Explorers Design
How to show the cool and important parts of your game without muddling the work, burying the lede, and creating more noise.| Explorers Design
What is accessible design? Why is it important? And how can we get more of it in tabletop game design?| Explorers Design
The doom metal roleplaying game with a masterclass layout.| Explorers Design
A not so short tour of your rpg's layout, its different parts, and how to use them.| Explorers Design