A saving throw is a roll made by a character or monster to resist a harmful special attack or magical effect.| oldschoolessentials.necroticgnome.com
The native languages spoken by a player character are determined by the character’s class. These typically include the common tongue and an alignment language. Characters with high INT may learn additional languages (see Ability Scores).| oldschoolessentials.necroticgnome.com
An encounter begins when characters meet a monster, either due to there being a planned encounter in the area being explored or because a wandering monster check (see Wandering Monsters) indicates an encounter.| oldschoolessentials.necroticgnome.com
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Cleric: Clerics are human adventurers who have sworn to serve a deity. They are trained for battle and channel the power of their deity.| oldschoolessentials.necroticgnome.com
XP is awarded to all characters who survive an adventure and return to safety. Awarded XP is calculated from treasure recovered and monsters defeated.| oldschoolessentials.necroticgnome.com
Retainers are NPCs hired to accompany a character on adventures.| oldschoolessentials.necroticgnome.com
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