Some character classes have the ability to memorize and cast magical spells. A spell consists of a pattern of magical energy memorized in a character’s mind. When a spell is cast, the spell is erased from the character’s mind until it is memorized again.| oldschoolessentials.necroticgnome.com
Magic items are usually classified according to one of the following categories:| oldschoolessentials.necroticgnome.com
Contents| oldschoolessentials.necroticgnome.com
Contents| oldschoolessentials.necroticgnome.com
Contents| oldschoolessentials.necroticgnome.com
The first step in designing an adventure of any kind is to decide on the type of scenario. This is the hook that draws the player characters to the adventure site, and provides a background theme that the referee can use to tie the location together. The scenario drives the referee’s choices of specific traps, treasures, and monsters to be placed in the location. The following examples may be used for inspiration.| oldschoolessentials.necroticgnome.com
The referee may use a character’s ability scores to determine the character’s chance of succeeding at various challenging tasks.| oldschoolessentials.necroticgnome.com
A saving throw is a roll made by a character or monster to resist a harmful special attack or magical effect.| oldschoolessentials.necroticgnome.com