I used AI to port virtually all of the shaders from Sascha Willems' [popular Vulkan| rust-gpu.github.io
The Rust Core Library| doc.rust-lang.org
[attributes.codegen]| doc.rust-lang.org
Defining and Instantiating Structs| doc.rust-lang.org
We ported a few popular Shadertoy shaders over to Rust| Rust GPU Blog
[names.preludes]| doc.rust-lang.org
The Dark Arts of Advanced and Unsafe Rust Programming| doc.rust-lang.org
Workspaces| doc.rust-lang.org
Trait for comparisons corresponding to equivalence relations.| doc.rust-lang.org
GDB: The GNU Project Debugger| www.gnu.org
Cargo Workspaces| doc.rust-lang.org
Conditional compilation| doc.rust-lang.org
1. Introduction| www.w3.org
The Rust Standard Library| doc.rust-lang.org
Metal powers hardware-accelerated graphics on Apple platforms by providing a low-overhead API, rich shading language, tight integration between graphics and compute, and an unparalleled suite of GPU profiling and debugging tools.| Apple Developer
Trait for comparisons using the equality operator.| doc.rust-lang.org
Types whose values can be duplicated simply by copying bits.| doc.rust-lang.org
Explore CUDA resources including libraries, tools, integrations, tutorials, news, and more.| NVIDIA Developer
Defining an Enum| doc.rust-lang.org
Type Layout| doc.rust-lang.org
Build Scripts| doc.rust-lang.org