A blog about roleplaying games and theory focused on Mythras, Dungeons and Dragons, and OSR games.| retiredadventurer.blogspot.com
Incentivising behaviour is bad for your game. Axiom - Most players, most of the time, will take the most optimal option. Incentives create optimal| lukegearing.blot.im
Doctrine might be a bit strong. Still, I'm trying to keep these three words in my head whenever I'm planning or running a game. They're th...| www.bastionland.com