Exploring the game design questions Python can (and can't) help us answer when making a new board game or TTRPG.| www.skeletoncodemachine.com
Exploring the impact of game state changes on the ability of players to have a strategy and plan their turns in advance. The difference between strategic vs. tactical player experiences.| www.skeletoncodemachine.com
The latest issue of TUMULUS is shipping now, including creative inspiration for dungeon crawls, pub dice games, locks, keys, depth crawls, weird flora, and a bug hunt from Skeleton Code Machine.| Skeleton Code Machine
10 of the best questions to ask after a board game or TTRPG playtest, and 3 questions you should avoid. Lessons learned from playtesting at Unpub 2025.| www.skeletoncodemachine.com